<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3901855173981171790</id><updated>2012-01-29T23:44:10.201-05:00</updated><title type='text'>Everything You Do Is A Balloon</title><subtitle type='html'>A place for me to dump various art or modelling tidbits I might fart out that don't fit anywhere else.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3901855173981171790.post-111350357790402701</id><published>2012-01-29T23:44:00.000-05:00</published><updated>2012-01-29T23:44:10.208-05:00</updated><title type='text'>Sorry Everyone</title><summary type='text'>I'll be looking for another place to host the downloads in the next little while.

On  the model front, I have Old Nick from the Smissmas updates close to  finished (he's pretty much a hacky sniper), and might make Merasmus  next. Haven't forgetten Sniper's parents, but since they're very  background characters, they don't have much priority. Every so often I'm  asked to fix-up the current Saxton</summary><link rel='replies' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/111350357790402701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rebbacus.blogspot.com/2012/01/sorry-everyone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/111350357790402701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/111350357790402701'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/2012/01/sorry-everyone.html' title='Sorry Everyone'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3901855173981171790.post-6391632196065050478</id><published>2011-07-07T00:27:00.000-04:00</published><updated>2011-07-07T00:27:36.793-04:00</updated><title type='text'>Director</title><summary type='text'>


I've gotten into making models of the comic characters for GMod, so I'm releasing Director for everyone to play with.

GMod Download. Stick his folder in the addons folder. He doesn't have fancy bells or whistles - one skin, no bodygroups. If you like animating, he's on spy's skeleton, and his model loads up spy_animations.mdl and a custom director_animations.mdl if you're up to that.</summary><link rel='replies' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/6391632196065050478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rebbacus.blogspot.com/2011/07/director.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/6391632196065050478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/6391632196065050478'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/2011/07/director.html' title='Director'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3901855173981171790.post-3185144025989185716</id><published>2011-02-05T22:00:00.004-05:00</published><updated>2011-11-05T01:40:06.472-04:00</updated><title type='text'>TF2 Shirtless Models</title><summary type='text'>All the cartoony manchest with none of the cartoony dick.

There's two downloads. Pay attention to which one you grab. :U

Here's the GMod download. Comes with the wonders of separate eyelid controllers, floppy physics and bodygroups out the bunghole.
Here's the TF2 player model download. I didn't optimize the models (whoops) so you'll need half-decent hardware if you're gonna use all the skins. </summary><link rel='replies' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/3185144025989185716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rebbacus.blogspot.com/2011/02/tf2-shirtless-models.html#comment-form' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/3185144025989185716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/3185144025989185716'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/2011/02/tf2-shirtless-models.html' title='TF2 Shirtless Models'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3901855173981171790.post-2477039057433282758</id><published>2011-01-07T02:41:00.003-05:00</published><updated>2011-03-12T00:55:15.179-05:00</updated><title type='text'>Concept Art Scout</title><summary type='text'>


A scout mod based on the concept art shown on the official blog. http://img.photobucket.com/albums/v208/rebbacus/tf2/scout_4.jpg  He even gets that little hair curl under his hat.
TF2 download Goes into your tf/ folders as usual.
GMOD download The difference between the two downloads is the GMOD model doesn't overwrite the default scout, the eyelid flexes are controlled better, and you can </summary><link rel='replies' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/2477039057433282758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rebbacus.blogspot.com/2011/01/concept-art-scout.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/2477039057433282758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/2477039057433282758'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/2011/01/concept-art-scout.html' title='Concept Art Scout'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3901855173981171790.post-7647268774391042473</id><published>2010-11-27T21:34:00.000-05:00</published><updated>2010-11-27T21:34:40.772-05:00</updated><title type='text'>Two-eyed Demo</title><summary type='text'>



A download that contains an eyepatchless model and an eyepatched model (if you wish to skin him so one team has the patch but the other doesn't) can be found here. The eyepatch isn't a bodygroup, and if you want him in GMod without overwriting the default model, he's going to need hexing.
This version of the download has the medal_bone bonemerge and flag attachment fixed.</summary><link rel='replies' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/7647268774391042473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rebbacus.blogspot.com/2010/11/two-eyed-demo.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/7647268774391042473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/7647268774391042473'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/2010/11/two-eyed-demo.html' title='Two-eyed Demo'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3901855173981171790.post-9006606385067727982</id><published>2010-11-17T02:49:00.000-05:00</published><updated>2010-11-17T02:49:13.511-05:00</updated><title type='text'>TF2 Civilian</title><summary type='text'>The TFC civilian redone in the TF2 style. He's probably the fastest I've done a ragdoll so far.

The inspiration to get off my butt and make him was from this machinima about the announcer. Upon seeing admin and civvie shenanigans I was /compelled/ to make him fit into the TF2 world.


The garrysmod.org link is here, and an alternative link here. It's the usual addons folder drill for downloading</summary><link rel='replies' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/9006606385067727982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rebbacus.blogspot.com/2010/11/tf2-civilian.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/9006606385067727982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/9006606385067727982'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/2010/11/tf2-civilian.html' title='TF2 Civilian'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3901855173981171790.post-450517736534805511</id><published>2010-09-03T18:37:00.000-04:00</published><updated>2010-09-03T18:37:06.560-04:00</updated><title type='text'>Collar Sniper</title><summary type='text'>An older skin from a while back and figured I could stick it here. Why a collar on Sniper? ZTDO had a pet sniper thing going on. Though just a small addition to the default model, it was interesting to do, I might make neck wear for the other guys at a later time.


Here's the download. Has both player and HWM models, and work in TF2 and GMod. Not hexed for GMod, but the collar can be turned off </summary><link rel='replies' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/450517736534805511/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rebbacus.blogspot.com/2010/09/collar-sniper.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/450517736534805511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/450517736534805511'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/2010/09/collar-sniper.html' title='Collar Sniper'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3901855173981171790.post-7380241302926743475</id><published>2010-08-31T03:12:00.001-04:00</published><updated>2010-08-31T03:19:12.918-04:00</updated><title type='text'>Goggleless Engineer</title><summary type='text'>It's kind of a wonder why Valve didn't give Engineer eyes behind his goggles - it would open up a bunch of opportunities.
...For hats.
...Yup.

I had done this a while back, but just got around to updating the goggleless engineer model to include the gunslinger. I believe I fixed the intel attachment problem, added an option for the goggles bodygroup to sit on his forehead, and the third option </summary><link rel='replies' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/7380241302926743475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rebbacus.blogspot.com/2010/08/goggleless-engineer.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/7380241302926743475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/7380241302926743475'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/2010/08/goggleless-engineer.html' title='Goggleless Engineer'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3901855173981171790.post-7371715054899879220</id><published>2010-08-20T02:25:00.005-04:00</published><updated>2011-11-05T01:40:52.409-04:00</updated><title type='text'>The Nude TF2 Models</title><summary type='text'>Since I had quite the amount of spare time back in late December, I had attempted a start on making a continuation on an old naked Medic model I did around July last year. Instead of carrying off from that skin, I restarted my progress due to how ugly and glitched it was. Hopefully it's a step up from what I was doing a year ago. So I present the classes of Team Fortress 2 Nude. Why? ...Why not?</summary><link rel='replies' type='application/atom+xml' href='http://rebbacus.blogspot.com/feeds/7371715054899879220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://rebbacus.blogspot.com/2010/08/nude-tf2-models.html#comment-form' title='61 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/7371715054899879220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3901855173981171790/posts/default/7371715054899879220'/><link rel='alternate' type='text/html' href='http://rebbacus.blogspot.com/2010/08/nude-tf2-models.html' title='The Nude TF2 Models'/><author><name>Rebbacus</name><uri>http://www.blogger.com/profile/04332079218610378692</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>61</thr:total></entry></feed>
